Could CGI VR Porn Really Get Any Better?

June 27, 2017  /   Posted in Company News, New Games, Tech

If you consider IKinema’s motion capture system then yes, CGI VR porn really could become better than ever before. As it exists, in the VR world the companies creating these complete 3D adult games or apps must animate the character either by hand or by using expensive devices. Obviously, the majority choose talented creators over expensive motion capture devices. IKinema could be the solution many companies have been waiting for. They currently have a motion capture system that also uses the HTC Vive technology is affordable, unlike the existing motion capture devices. If producers of adult apps decide to use IKinema’s system it could change the way we see VR.

It’s All about Animation

Viewers who prefer animated videos want the best quality possible so as to have the most realistic experience possible. Existing apps currently offering interactive VR porn could utilize this system and technology to create videos with more realistic CGI character animation. Viewers don’t want to watch robotic-like characters; VR technology is advancing beyond this. If you’re still into that sort of thing you might enjoy TV on the Radio’s ‘Robots Fucking’ video.

Cost-Effective Solution

Aside from being an affordable option for companies, IKinema’s system is also easy to use and setup. It also relies on the latest and tested technology to deliver superior results. How does their system differ from other motion capture devices? They use a higher amount of software prediction with a smaller number of tracking points. While this may also mean that IKenma will have to be responsible for the development of the system, they’re satisfied knowing it will require less user input which equals happy consumers.

IKinema’s system currently utilizes HTC Vive sensors in order to track people and objects. The name for this system is called reverse kinematics. Software algorithms actually predict the movements of key tracking points while the sensors record.

First Controllers – Now Trackers

In the early development stages of IKinema’s system they were using HTC controllers as the trackers. Now that HTC Trackers are available, small devices made of plastic that easily attach to objects or people, IKinema has updated their process. The trackers are proving to be more beneficial in many ways including ease of use and the results they deliver.

Cost of IKinema’s Motion Capture Technology

If you are a producer of VR porn currently making your own custom 3D animation characters you might want to consider this cost-effective solution. Overall you can expect to spend $500 a year on IKinema’s package which is actually pretty cheap when you break it down and compare it to the costs of other motion capture packages.

In addition to the package the cost for PC hardware components will need to be considered as well but it’s not too high in cost either. If you currently do any VR gaming or are a hardcore VR video viewer you likely have everything you need to use IKinema’s system. This includes:

  • Virtual Reality-Ready PC ($1,500)
  • An HTC Vive ($700 on sale)
  • A minimum of 3 HTC Trackers ($300 total)
  • License ($500)
  • Grand Total = $3,000

Use The Best Motion Capture System by IKinema

Whether you currently make adult 3D VR games or apps you will benefit from using this animation solution. Animation isn’t easy and when it comes to creating a realistic porn animation the pressure is really on.  Using IKinema’s system you can attach HTC trackers to your adult stars and let them do their job while the sensors record every move they make. These movements are than applied to 3D models and touched up to deliver a high quality 3D porn animation experience for the viewer.

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BadoinkVR Introduces Revolutionary Hands-Free Theatre Mode

June 07, 2017  /   Posted in Company News, Tech, Video

If science fiction movies have taught us anything, it’s that a human-to-computer interface is inevitably going to require users to don a “powerglove” style device to engage hologram icons inside the virtual space. Remember Minority Report, from 2002? That movie is a great example of our interfacing future. Waving your hands about as you pinch thin air to manipulate a virtual screen seems kind of ridiculous, especially if you’re not alone while you do it. Just because you’re wearing a VR headset doesn’t mean you need to look like a fool to the world around you. Well, the days of playing “air conductor” have just been avoided, as BadoinkVR have released a Hands-Free Theatre Mode that allows users to navigate in a virtual space without using their hands. Innovation at it’s finest and it’s most useful.
Look Mum – No Hands!
One of the most irritating aspects of using mobile VR is that anytime a setting needs to be adjusted – the VR headgear needs to come off, the mobile device removed, manipulated, and then put back on. Even the use of a Bluetooth remote can’t keep users free of this annoyance, as operating the remote without looking at it can be a real challenge. It’s also just another item to end up lost or misplaced when you need it. A remote, no matter how small or intelligently designed is still different from not needing one at all.


BaDoinkVR To Save The Day
BaDoinkVR has come up with the ingenious Hands-Free Theatre Mode that allows users to engage their eyes to navigate the virtual space – giving users hands the freedom to do other, more important stuff like eating snack foods or drinking soda. VR Theatre Mode engages as soon as a user enters BaDoinkVR on a mobile device. A small pink box will prompt a switch to the new and improved HUD. Total interface control is achieved simply by use of the eyes and head. No more annoyance of having to remove the mobile device from the headset to enjoy virtual reality.
The Future Today
BaDoinkVR has designed an updated menu structure, which is intuitive and simple to operate by eye and head movements alone. Users will find a floating cursor on screen that can be used to control all menu items, including browsing the extensive video archive, playing or pausing videos and adjusting volume. This hands-free design eliminates the need for your hands to control the hardware. It’s incredibly easy to use. Hands-free Theater Mode begins to work right away without the need for downloading or installation. The Theatre Mode interface is just finishing it’s testing run in Beta mode, as the last glitches get taken care of. Next time you visit BaDoinkVR – just login and begin streaming. It’s that easy!

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