Fake it ’til you make it? Most of us have probably had a secret crush on someone at one point or another. How we’ve dreamed about that special someone… Romantic, really. And sad, as by definition a secret crush must stay a secret. With the advent of consumer VR the tech is finally beginning to allow anyone to create anything. Or anyone. Quite convincingly. Of course, there is this issue of the uncanny valley – the inevitable creepyness of virtual humans. But the field develops in leaps and bounds. Major game studios can already produce life-like characters and the know-how is beginning to trickle down to people with more moderate skills (ahem). From my short time in VR development, I’ve learned a few things:
(1) The only way to get good at mastering VR is practice, lots of practice. Theory will only get you so far. And then you have to locate that one damn checkbox from a sub-sub-submenu that is messing up your whole project.
(2) When you wish to experience something particular, you are the one who probably has to make it. Other people are apparently always busy creating their own dreams.
So the aim of this project is to practice a lot in order to reach my dream – the experience of being in a virtual room with that special someone, without being totally creeped out. A selfish endeavour with a dash of Samaritanism, as I try to pour my developer know-how into various tutorials along the way.