August 25, 2016 / Posted in Science
What was once a fictional technology of the future is now beginning to change our view for gaming and entertainment. Virtual Reality producers are continuously improving and transforming the potential of this product and the Adult industry is taking the advantage. Watching porn has never been more realistic and more intimate. Though more and more adult companies are beginning to develop their VR videos, BadoinkVR has taken it to the next level! The company aims to expand your horizon and turn sexual fantasies into an immersive, educational video that provides its viewers some guidance to improve their sex lives. Welcome to “Virtual Sexology”; the latest XXX edutainment.
Virtual Sexology was inspired by a VR therapy start-up that stimulates exposure for people suffering from agoraphobia according to the CEO of BadoinkVR, Todd Glider. “Sex therapy, to me, is a one on one kind of thing, where sex education has a classroom sort of feeling” Glider explains as how he sees the videos as therapeutic. Virtual Sexology aims to “make you a better, more attentive lover using valuable techniques to increase stamina and refine lovemaking skills”.
The video we checked out contained the beautiful August Ames seductively instructing some breath exercises and running through the importance of kegels. Adding to the experience is Kiiroo’s teledildonics that is surprisingly compatible with Badoink’s VR films.
After watching the 40 minute Virtual Sexology video, we definitely learned new tips on how to be a better lover. Although lying down the whole time did not feel immersive as it seems especially when you’re trying to learn some pussy eating techniques. However, the video focuses on helping men understand their manhood and controlling ejaculations and erections instead of showing how to please women. The video provides some good takeaways but the whole idea is not as concise as it seems. Does it help one to be a better lover? Debatable.
Badoink VR has something good going on and and hopefully, the company would work on more improvements for this project and emphasize more techniques and also remind users about the importance of intimacy and connection with your partner rather giving all the attention to your dick.
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June 19, 2016 / Posted in Science
In a survey of over 216,000 adolescents, results indicated that marijuana use is drastically falling. Along with this, the amount of pot-related difficulties is going down with it. It’s potential is only one of the many positive outcomes of legalization but perhaps children today have specific distractions to check their drug hunger. VR porn might be the perpetrator.
MORE CANNABIS LESS ISSUES
A shrewd prophet once stated “mo’ money, mo’ problems.” That phrase turns out to be rather interchangeable indicating the more one has of anything, the more issues it creates. An outlier to the hypothesis is medical cannabis. Opposers thought an increase in legal marijuana would lead to influx in drug use among teens and adults. They got half of that correct. Despite numerous countries legalizing and decriminalizing pot, use by youths is dropping at record rates while the variety of adults utilizing the drug has improved.
THE DETAILS DO’T LIE
Scientists at Washington University studied data on drug use from adolescents aged 12 to 17 over a 12 year period. What they found was that the number of teenagers who had marijuana-related problems fell by 24% from 2002 to 2013. Over that same period, children have been discovered smoking less dope than their peers. The speed dropped by 10 percent. That’s one tenth of 100 percentage for all you numerically challenged. Fighting, offense, and drug offers are falling but it’s uncertain why. Possibly it’s increased drug education or simply the complete taboo of the reefer disappearing, but there’s another hypothesis: VR porn is disturbing US youth from medicines.
VR PORNOGRAPHY: AMERICA’S NEW DEPENDENCE
Way back, a fine bong rip certainly beat the heck from father’s VHS porn collection. There wasn’t all these cool tech to entertain ten youth in US, just some nice dope, and Led Zeppelin IV. Judging by children now, they probably find cannabis boring and who can really blame them? We’re within an age where the firmness of virtual tits can be customized. VR porn is new and way more arousing than watching Cheech and Chong for the 3rd time in a row. Drug use in adolescents is declining because they’ve just swapped out one habit for another. VR porn is what everyone else will be talking about in the locker room someday. Teenagers will sneak out of class to be a part of virtual orgy’s, maybe not get large. With dope legal now, it’s only another thing to purchase at the store. The future will be one full of virtual pornography. So far as the negative effect of that addiction, well, society will have to wait and see.
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April 28, 2016 / Posted in Science
Conventional porn studios produce a lot of third-person cinema. With the advent of VR and companies like VR Smash creating demand for first person or multi-dimensional videos and viewer tracking, both studios and performers are poised to change their industry practices to cater to the growing appetite for immersive content.
The goal of VR Porn is tricking the mind into believing the action is as real as touch. The viewer is no longer a window shopper but immersed in the experience. It’s not enough to just create scenes that have viewers siting on the sidelines, actors have to make the scenes realistic while focusing their attention on cameras rather than directors which requires foresight and skill with acting.
“The trend that seems to be emerging so far — and this can change next week — is the performers who are the strongest talkers and who have the ability to make a connection are doing the best,” Anna Lee, the president of the VR porn production company HoloFilm Productions, told International Business Times
With greater pressure on performers to produce realistic scenes and the marked quality difference between VR and conventional pirated movie sites trends show an increased market revenue and growth for the adult entertainment sector.
With increased demand and better quality productions the industry is poised to give consumers greater selection and create new industry standards that will push small operators to adopt VR technologies to stay in the game. To this end we can expect more content creation tools for the DIY studios expanding VR systems to other avenues of entertainment, business and consumer satisfaction.
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September 07, 2014 / Posted in Science
Do you happen to know someone that is so addicted to Virtual Reality smut that they don’t seem to ‘get out’ much anymore? Maybe their addiction is causing you to suffer? Or maybe you are the one who is addicted?
Why all the silly questions? They may seem silly now, but you’ll likely understand how they could be actual questions you hear once adult VR has had a few years to really show us what it can do. It’s still a little too early to tell right now, but it definitely holds the potential for creating ‘addicts’ further down the road. Just what will happen? We won’t know until the time comes but we do know that traditional porn addicts have lost their jobs, families, and so much more over their addiction.
Imagine a world where real human interaction becomes almost obsolete and only the virtual reality world exists and excites people; that could definitely happen!
As of right now, we don’t need to worry about this just yet. VR is too fresh and new to cause such conditions. Right now, it’s clean and fun, arousing and exciting, but without the added ‘extras’ that typical relationships bring; arguments, problems, etc. Not to mention you won’t have to worry about being denied anal when you want it….
Obviously, this is all said in jest. There is no way we could actually replace our real lives and wives with those of virtual persuasion. However, it will definitely make one think. Do you think people will accept VR reality without the need for actually cutting ties with human interaction?
While it sounds appealing in theory; no listening to moaning or bitching, having someone do exactly what you want, who’s to say it would be appealing if it were to happen. And even if it could, VR has a long way to go before that’s a possibility. The real question is simply how powerful do you think VR will become?
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